funkin.modding

Friday Night Funkin' API Reference

..
base
events
module
IBPMSyncedScriptedClass

Defines a set of callbacks available to scripted classes which represent sprites synced with the BPM.

ICharacterSelectScriptedClass

Defines a set of callbacks activated in Character Select.

IDialogueScriptedClass

Defines a set of callbacks activated during a dialogue conversation.

IEventHandler

Defines an element which can receive script events. For example, the PlayState dispatches the event to all its child elements.

IFreeplayScriptedClass

Defines a set of callbacks activated in Freeplay.

INoteScriptedClass

Defines a set of callbacks available to scripted classes which represent notes.

IPlayStateScriptedClass

Defines a set of callbacks available to scripted classes that involve the lifecycle of the Play State.

IScriptedClass

Defines a set of callbacks available to all scripted classes.

IStateChangingScriptedClass

Defines a set of callbacks available to scripted classes which can follow the game between states.

IStateStageProp

Defines a set of callbacks available to scripted classes which can be added to the current state. Generally requires the class to be an instance of FlxBasic.

ModStore

Temporary persistent data storage for mods to use.

PolymodErrorHandler

PolymodHandler

A class for interacting with Polymod, the atomic modding framework for Haxe.