funkin.modding
Friday Night Funkin' API Reference
| .. | |
|---|---|
| base | |
| events | |
| module | |
| IBPMSyncedScriptedClass | Defines a set of callbacks available to scripted classes which represent sprites synced with the BPM. |
| ICharacterSelectScriptedClass | Defines a set of callbacks activated in Character Select. |
| IDialogueScriptedClass | Defines a set of callbacks activated during a dialogue conversation. |
| IEventHandler | Defines an element which can receive script events. For example, the PlayState dispatches the event to all its child elements. |
| IFreeplayScriptedClass | Defines a set of callbacks activated in Freeplay. |
| INoteScriptedClass | Defines a set of callbacks available to scripted classes which represent notes. |
| IPlayStateScriptedClass | Defines a set of callbacks available to scripted classes that involve the lifecycle of the Play State. |
| IScriptedClass | Defines a set of callbacks available to all scripted classes. |
| IStateChangingScriptedClass | Defines a set of callbacks available to scripted classes which can follow the game between states. |
| IStateStageProp | Defines a set of callbacks available to scripted classes which can be added to the current state. Generally requires the class to be an instance of FlxBasic. |
| ModStore | Temporary persistent data storage for mods to use. |
| PolymodErrorHandler | |
| PolymodHandler | A class for interacting with Polymod, the atomic modding framework for Haxe. |