funkin.modding.base
Friday Night Funkin' API Reference
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| Object | An empty base class meant to be extended by scripts. |
| ScriptedFlxBasic | A script that can be tied to an FlxBasic. Create a scripted class that extends FlxBasic to use this. |
| ScriptedFlxObject | A script that can be tied to an FlxObject. Create a scripted class that extends FlxObject to use this. |
| ScriptedFlxRuntimeShader | A script that can be tied to an FlxRuntimeShader. Create a scripted class that extends FlxRuntimeShader to use this. |
| ScriptedFlxSprite | A script that can be tied to an FlxSprite. Create a scripted class that extends FlxSprite to use this. |
| ScriptedFlxSpriteGroup | A script that can be tied to an FlxSpriteGroup. Create a scripted class that extends FlxSpriteGroup to use this. |
| ScriptedFlxState | A script that can be tied to an FlxState. Create a scripted class that extends FlxState to use this. |
| ScriptedFlxStrip | A script that can be tied to a FlxStrip. Create a scripted class that extends FlxStrip to use this. |
| ScriptedFlxSubState | A script that can be tied to an FlxSubState. Create a scripted class that extends FlxSubState to use this. |
| ScriptedFlxTransitionableState | A script that can be tied to an FlxTransitionableState. Create a scripted class that extends FlxTransitionableState to use this. |
| ScriptedFlxTypedGroup | A script that can be tied to an FlxTypedGroup. Create a scripted class that extends FlxTypedGroup to use this. |
| ScriptedObject | A script that can be tied to an Object (empty base class). Create a scripted class that extends Object to use this. |