funkin.modding.module
Friday Night Funkin' API Reference
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| Module | A module is a scripted class which receives all events without requiring a specific context. You may have the module active at all times, or only when another script enables it. |
| ModuleHandler | Utility functions for loading and manipulating active modules. |
| ModuleParams | Parameters used to initialize a module. |
| ScriptedModule | A script that can be tied to a Module, which persists across states. Create a scripted class that extends Module to use this. |