funkin.modding.module

Friday Night Funkin' API Reference

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Module

A module is a scripted class which receives all events without requiring a specific context. You may have the module active at all times, or only when another script enables it.

ModuleHandler

Utility functions for loading and manipulating active modules.

ModuleParams

Parameters used to initialize a module.

ScriptedModule

A script that can be tied to a Module, which persists across states. Create a scripted class that extends Module to use this.