funkin.modding.events

Friday Night Funkin' API Reference

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CapsuleScriptEvent

An event that is fired when a capsule is selected.

CharacterSelectScriptEvent

An event that is fired when a character is selected or deselected.

CountdownScriptEvent

An event that is fired regularly during the song. May be on beat or on step.

DialogueScriptEvent

An event that is fired during a dialogue.

FocusScriptEvent

An event that is fired when the game loses or gains focus.

FreeplayScriptEvent

An event that is fired when Freeplay is entered or exited.

GhostMissNoteScriptEvent

An event that is fired when you press a key with no note present.

HitNoteScriptEvent

HoldNoteScriptEvent

KeyboardInputScriptEvent

An event that is fired when the player presses a key.

NoteScriptEvent

An event that is fired associated with a specific note.

PauseScriptEvent

An event which is called when the player attempts to pause the game.

ScriptEvent

This is a base class for all events that are issued to scripted classes. It can be used to identify the type of event called, store data, and cancel event propagation.

ScriptEventDispatcher

Utility functions to assist with handling scripted classes.

ScriptEventType

SongEventScriptEvent

An event that is fired when the song reaches an event.

SongLoadScriptEvent

An event that is fired once the song's chart has been parsed.

SongRetryEvent

AAn event that is fired when the player retries the song.

SongTimeScriptEvent

An event that is fired regularly during the song. May be on beat or on step.

StateChangeScriptEvent

An event that is fired when moving out of or into an FlxState.

SubStateScriptEvent

An event that is fired when moving out of or into an FlxSubState.

UpdateScriptEvent

An event that is fired during the update loop.