funkin.modding.events
Friday Night Funkin' API Reference
| .. | |
|---|---|
| CapsuleScriptEvent | An event that is fired when a capsule is selected. |
| CharacterSelectScriptEvent | An event that is fired when a character is selected or deselected. |
| CountdownScriptEvent | An event that is fired regularly during the song. May be on beat or on step. |
| DialogueScriptEvent | An event that is fired during a dialogue. |
| FocusScriptEvent | An event that is fired when the game loses or gains focus. |
| FreeplayScriptEvent | An event that is fired when Freeplay is entered or exited. |
| GhostMissNoteScriptEvent | An event that is fired when you press a key with no note present. |
| HitNoteScriptEvent | |
| HoldNoteScriptEvent | |
| KeyboardInputScriptEvent | An event that is fired when the player presses a key. |
| NoteScriptEvent | An event that is fired associated with a specific note. |
| PauseScriptEvent | An event which is called when the player attempts to pause the game. |
| ScriptEvent | This is a base class for all events that are issued to scripted classes. It can be used to identify the type of event called, store data, and cancel event propagation. |
| ScriptEventDispatcher | Utility functions to assist with handling scripted classes. |
| ScriptEventType | |
| SongEventScriptEvent | An event that is fired when the song reaches an event. |
| SongLoadScriptEvent | An event that is fired once the song's chart has been parsed. |
| SongRetryEvent | AAn event that is fired when the player retries the song. |
| SongTimeScriptEvent | An event that is fired regularly during the song. May be on beat or on step. |
| StateChangeScriptEvent | An event that is fired when moving out of or into an FlxState. |
| SubStateScriptEvent | An event that is fired when moving out of or into an FlxSubState. |
| UpdateScriptEvent | An event that is fired during the update loop. |