funkin
Friday Night Funkin' API Reference
| .. | |
|---|---|
| audio | |
| data | |
| effects | |
| external | |
| graphics | |
| input | |
| mobile | |
| modding | |
| play | |
| ui | |
| util | |
| Assets | A wrapper around |
| Conductor | A core class which handles musical timing throughout the game, both in gameplay and in menus. |
| FunkinMemory | Handles caching of textures and sounds for the game. TODO: Remove this once Eric finishes the memory system. |
| Highscore | A core class which handles tracking score and combo for the current song. |
| InitState | A core class which performs initialization of the game. The initialization state has several functions: - Calls code to set up the game, including loading saves and parsing game data. - Chooses whether to start via debug or via launching normally. |
| Paths | A core class which handles determining asset paths. |
| PathsFunction | |
| PlayerSettings | A core class which represents the current player(s) and their controls and other configuration. |
| Preferences | A core class which provides a store of user-configurable, globally relevant values. |
| RawTallies | A structure object containing the data for highscore tallies. |
| Tallies | |