funkin.ui
Friday Night Funkin' API Reference
| .. | |
|---|---|
| charSelect | |
| credits | |
| freeplay | |
| haxeui | |
| mainmenu | |
| options | |
| story | |
| title | |
| transition | |
| AtlasAsset | |
| AtlasChar | |
| AtlasFont | |
| AtlasMenuItem | A menu list item which uses single texture atlas. |
| AtlasMenuList | A menulist whose items share a single texture atlas. |
| AtlasText | AtlasText is an improved version of Alphabet and FlxBitmapText. It supports animations on the letters, and is less buggy than Alphabet. |
| ButtonStyle | |
| Case | |
| Codex | The Codex class is what holds our |
| FullScreenScaleMode | |
| MenuItem | |
| MenuListItem | |
| MenuTypedItem | |
| MenuTypedList | |
| MusicBeatState | MusicBeatState actually represents the core utility FlxState of the game. It includes functionality for event handling, as well as maintaining BPM-based update events. |
| MusicBeatSubState | MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState. |
| NavControls | |
| Page | A page in a menu system. |
| PageName | For you to fill in your own page name stuff, see OptionsState.hx and it's OptionsMenuPageName |
| PixelatedIcon | The icon that gets used for Freeplay capsules and char select NOT to be confused with the CharIcon class, which is for the in-game icons |
| Prompt | Opens a yes/no dialog box as a substate over the current state. |
| ScriptedMusicBeatState | A script that can be tied to a MusicBeatState. Create a scripted class that extends MusicBeatState to use this. |
| ScriptedMusicBeatSubState | A script that can be tied to a MusicBeatSubState. Create a scripted class that extends MusicBeatSubState to use this. |
| TextMenuItem | |
| TextMenuList | |
| TextTypedMenuItem | |
| UIState | Simple state machine for UI components Replaces scattered boolean flags with clean state management |
| UIStateMachine | Note: Not to be confust with FlxState or FlxSubState! State as in the design pattern! https://refactoring.guru/design-patterns/state |
| WeekType | |
| WrapMode | |