class ScriptedBaseCharacter
package funkin.play.character
extends BaseCharacter › Bopper › StageProp › FunkinSprite
implements HScriptedClass
import funkin.play.character.ScriptedCharacter
Available on all platforms
A script that can be tied to a BaseCharacter, which persists across states. Create a scripted class that extends BaseCharacter to use this. Note: Making a scripted class extending BaseCharacter is not recommended. Do so ONLY if are handling all the character rendering yourself, and can't use one of the built-in render modes.
Static methods
staticinit(clsName:String, id:String, renderType:CharacterRenderType):ScriptedBaseCharacter
Initializes a scripted class instance using the given scripted class name and constructor arguments.
staticlistScriptClasses():Array<String>
Returns a list of all the scripted classes which extend this class.
staticscriptStaticCall(clsName:String, funcName:String):Dynamic
Call a custom static function on a scripted class, by the given name, with the given arguments.
staticscriptStaticGet(clsName:String, fieldName:String):Dynamic
Retrieves a custom static variable on a scripted class, by the given name.
staticscriptStaticSet(clsName:String, fieldName:String, ?fieldValue:Dynamic):Dynamic
Sets the value of a custom static variable on a scripted class, by the given name.
Constructor
Methods
centerOffsets(AdjustPosition:Bool = false):Void
Polymod HScriptedClass override of centerOffsets.
Helper function that adjusts the offset automatically to center the bounding box within the graphic.
Parameters:
AdjustPosition | Adjusts the actual X and Y position just once to match the offset change. |
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clone():FunkinSprite
Polymod HScriptedClass override of clone.
Ensure scale is applied when cloning a sprite.R
The default clone() method acts kinda weird TBH.
Returns:
A clone of this sprite.
drawFrame(Force:Bool = false):Void
Polymod HScriptedClass override of drawFrame.
Request (or force) that the sprite update the frame before rendering. Useful if you are doing procedural generation or other weirdness!
Parameters:
Force | Force the frame to redraw, even if its not flagged as necessary. |
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forceAnimationForDuration(name:String, duration:Float):Void
Polymod HScriptedClass override of forceAnimationForDuration.
Parameters:
name | The animation to play. |
|---|---|
duration | The duration in which other (non-forced) animations will be skipped, in seconds (NOT MILLISECONDS). |
getCameras():Array<FlxCamera>
Polymod HScriptedClass override of getCameras.
The cameras that will draw this. Use this.cameras to set specific cameras for this object,
otherwise the container's cameras are used, or the container's container and so on. If there
is no container, say, if this is inside FlxGroups rather than a FlxContainer then the
default draw cameras are returned.
5.7.0
.getCurrentAnimation():String
Polymod HScriptedClass override of getCurrentAnimation.
Gets the current animation ID.
getDataFlipX():Bool
Polymod HScriptedClass override of getDataFlipX.
Gets the value of flipX from the character data.
!getFlipX() is the direction Boyfriend should face.
getDefaultAtlasSettings():AtlasSpriteSettings
Polymod HScriptedClass override of getDefaultAtlasSettings.
Gets the default settings for a texture atlas sprite.
Returns:
The default settings for a texture atlas sprite.
getDefaultCamera():FlxCamera
Polymod HScriptedClass override of getDefaultCamera.
The main camera that will draw this. Use this.cameras to set specific cameras for this
object, otherwise the container's camera is used, or the container's container and so on.
If there is no container, say, if this is inside FlxGroups rather than a FlxContainer
then FlxG.camera is returned.
5.7.0
.getDefaultSymbol():String
Polymod HScriptedClass override of getDefaultSymbol.
Returns the default symbol in the atlas.
getFirstElement(symbol:String):Null<Element>
Polymod HScriptedClass override of getFirstElement.
Returns the first element of a symbol in the atlas.
Parameters:
symbol | The symbol to get elements from. |
|---|
Returns:
The first element of the symbol. WARNING: Can be null.
getFrameLabel(name:String):Null<Frame>
Polymod HScriptedClass override of getFrameLabel.
Gets a frame label by its name.
Parameters:
name | The name of the frame label to retrieve. |
|---|
Returns:
The frame label, or null if it doesn't exist.
getFrameLabelList():Array<String>
Polymod HScriptedClass override of getFrameLabelList.
Gets a list of frame labels from the default timeline.
getFramesWithKeyword(keyword:String):Array<Frame>
Polymod HScriptedClass override of getFramesWithKeyword.
Gets every frame on every symbol that starts with the given keyword.
Parameters:
keyword | The keyword to search for. |
|---|
Returns:
An array of frames.
getGraphicBounds(?rect:FlxRect):FlxRect
Polymod HScriptedClass override of getGraphicBounds.
Retrieves the world bounds of this sprite's graphic
Note: Ignores scrollFactor, to get the screen position of the graphic use
getScreenBounds
Parameters:
rect | The resulting rect, if |
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5.9.0
.getGraphicMidpoint(?point:FlxPoint):FlxPoint
Polymod HScriptedClass override of getGraphicMidpoint.
Retrieve the midpoint of this sprite's graphic in world coordinates.
Parameters:
point | The resulting point, if |
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getMidpoint(?point:FlxPoint):FlxPoint
Polymod HScriptedClass override of getMidpoint.
Retrieve the midpoint of this object in world coordinates.
Parameters:
point | Allows you to pass in an existing |
|---|
Returns:
A FlxPoint object containing the midpoint of this object in world coordinates.
getPixelAt(worldPoint:FlxPoint, ?camera:FlxCamera):Null<FlxColor>
Polymod HScriptedClass override of getPixelAt.
Determines which of this sprite's pixels are at the specified world coordinate, if any.
Factors in scale, angle, offset, origin, and scrollFactor.
Parameters:
worldPoint | The point in world space |
|---|---|
camera | The camera, used for |
Returns:
a FlxColor, if the point is in the sprite's graphic, otherwise null is returned.
5.0.0
.getPixelAtScreen(screenPoint:FlxPoint, ?camera:FlxCamera):Null<FlxColor>
Polymod HScriptedClass override of getPixelAtScreen.
Determines which of this sprite's pixels are at the specified screen coordinate, if any.
Factors in scale, angle, offset, origin, and scrollFactor.
Parameters:
screenPoint | The point in screen space |
|---|---|
camera | The desired "screen" space. If |
Returns:
a FlxColor, if the point is in the sprite's graphic, otherwise null is returned.
5.0.0
.getPosition(?result:FlxPoint):FlxPoint
Polymod HScriptedClass override of getPosition.
Returns the world position of this object.
Parameters:
result | Optional arg for the returning point. |
|---|
Returns:
The world position of this object.
getRotatedBounds(?newRect:FlxRect):FlxRect
Polymod HScriptedClass override of getRotatedBounds.
Calculates the smallest globally aligned bounding box that encompasses this
sprite's width and height, at its current rotation.
Note, if called on a FlxSprite, the origin is used, but scale and offset are ignored.
Use getScreenBounds to use these properties.
Parameters:
newRect | The optional output |
|---|
Returns:
A globally aligned FlxRect that fully contains the input object's width and height.
4.11.0
.getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect
Polymod HScriptedClass override of getScreenBounds.
getScreenPosition(?result:FlxPoint, ?camera:FlxCamera):FlxPoint
Polymod HScriptedClass override of getScreenPosition.
getSymbolElements(symbol:String):Array<Element>
Polymod HScriptedClass override of getSymbolElements.
Returns the elements of a symbol in the atlas.
Parameters:
symbol | The symbol to get elements from. |
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graphicLoaded():Void
Polymod HScriptedClass override of graphicLoaded.
Called whenever a new graphic is loaded for this sprite (after loadGraphic(), makeGraphic() etc).
hasAnimation(id:String):Bool
Polymod HScriptedClass override of hasAnimation.
Whether or not this sprite has an animation with the given ID.
Parameters:
id | The ID of the animation to check. |
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hasColorTransform():Bool
Polymod HScriptedClass override of hasColorTransform.
Whether this sprite has a color transform, menaing any of the following: less than full
alpha, a color tint, or a colorTransform whos values are not the default.
hurt(damage:Float):Void
Polymod HScriptedClass override of hurt.
Reduces the health variable of this object by the amount specified in Damage.
Calls kill() if health drops to or below zero.
Parameters:
Damage | How much health to take away (use a negative number to give a health bonus). |
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isAnimationDynamic(id:String):Bool
Polymod HScriptedClass override of isAnimationDynamic.
Parameters:
id | The animation ID to check. |
|---|
Returns:
Whether the animation is dynamic (has multiple frames). false for static, one-frame animations.
isAnimationFinished():Bool
Polymod HScriptedClass override of isAnimationFinished.
Whether or not the current animation is finished.
isOnScreen(?camera:FlxCamera):Bool
Polymod HScriptedClass override of isOnScreen.
Check and see if this object is currently on screen. Differs from FlxObject's implementation
in that it takes the actual graphic into account, not just the hitbox or bounding box or whatever.
Parameters:
camera | Specify which game camera you want. If |
|---|
Returns:
Whether the object is on screen or not.
isPixelPerfectRender(?camera:FlxCamera):Bool
Polymod HScriptedClass override of isPixelPerfectRender.
Check if object is rendered pixel perfect on a specific camera.
isSimpleRender(?camera:FlxCamera):Bool
Polymod HScriptedClass override of isSimpleRender.
Returns the result of isSimpleRenderBlit() if FlxG.renderBlit is
true, or false if FlxG.renderTile is true.
isSimpleRenderBlit(?camera:FlxCamera):Bool
Polymod HScriptedClass override of isSimpleRenderBlit.
Determines the function used for rendering in blitting:
copyPixels() for simple sprites, draw() for complex ones.
Sprites are considered simple when they have an angle of 0, a scale of 1,
don't use blend and pixelPerfectRender is true.
Parameters:
camera | If a camera is passed its |
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kill():Void
Polymod HScriptedClass override of kill.
Handy function for "killing" game objects. Use reset() to revive them.
Default behavior is to flag them as nonexistent AND dead.
However, if you want the "corpse" to remain in the game, like to animate an effect or whatever,
you should override this, setting only alive to false, and leaving exists true.
listAnimations():Array<String>
Polymod HScriptedClass override of listAnimations.
Returns:
A list of all the animations this sprite has available.
loadBitmapData(input:BitmapData, cache:Bool = true):FunkinSprite
Polymod HScriptedClass override of loadBitmapData.
Apply an OpenFL BitmapData to this sprite.
Parameters:
input | The OpenFL |
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Returns:
This sprite, for chaining
loadGraphic(graphic:FlxGraphicAsset, animated:Bool = false, frameWidth:Int = 0, frameHeight:Int = 0, unique:Bool = false, ?key:String):FlxSprite
Polymod HScriptedClass override of loadGraphic.
Load an image from an embedded graphic file.
HaxeFlixel's graphic caching system keeps track of loaded image data.
When you load an identical copy of a previously used image, by default
HaxeFlixel copies the previous reference onto the pixels field instead
of creating another copy of the image data, to save memory.
NOTE: This method updates hitbox size and frame size.
Parameters:
graphic | The image you want to use. |
|---|---|
animated | Whether the |
frameWidth | Specify the width of your sprite (helps figure out what to do with non-square sprites or sprite sheets). |
frameHeight | Specify the height of your sprite (helps figure out what to do with non-square sprites or sprite sheets). |
unique | Whether the graphic should be a unique instance in the graphics cache.
Set this to |
key | Set this parameter if you're loading |
Returns:
This FlxSprite instance (nice for chaining stuff together, if you're into that).
loadGraphicFromSprite(Sprite:FlxSprite):FlxSprite
Polymod HScriptedClass override of loadGraphicFromSprite.
Load graphic from another FlxSprite and copy its tile sheet data.
This method can be useful for non-flash targets.
Parameters:
Sprite | The |
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Returns:
This FlxSprite instance (nice for chaining stuff together, if you're into that).
loadPacker(key:String):FunkinSprite
Polymod HScriptedClass override of loadPacker.
Load an animated texture (Packer atlas spritesheet) as the sprite's texture.
Parameters:
key | The key of the texture to load. |
|---|
Returns:
This sprite, for chaining.
loadRotatedFrame(frame:FlxFrame, rotations:Int = 16, antiAliasing:Bool = false, autoBuffer:Bool = false):FlxSprite
Polymod HScriptedClass override of loadRotatedFrame.
Helper method which allows using FlxFrame as graphic source for sprite's loadRotatedGraphic() method.
Parameters:
frame | Frame to load into this sprite. |
|---|---|
rotations | The number of rotation frames the final sprite should have.
For small sprites this can be quite a large number ( |
antiAliasing | Whether to use high quality rotations when creating the graphic. Default is |
autoBuffer | Whether to automatically increase the image size to accommodate rotated corners. Will create frames that are 150% larger on each axis than the original frame or graphic. |
Returns:
this FlxSprite with loaded rotated graphic in it.
loadRotatedGraphic(Graphic:FlxGraphicAsset, Rotations:Int = 16, Frame:Int = -1, AntiAliasing:Bool = false, AutoBuffer:Bool = false, ?Key:String):FlxSprite
Polymod HScriptedClass override of loadRotatedGraphic.
Create a pre-rotated sprite sheet from a simple sprite. This can make a huge difference in graphical performance on blitting targets!
Parameters:
Graphic | The image you want to rotate and stamp. |
|---|---|
Rotations | The number of rotation frames the final sprite should have.
For small sprites this can be quite a large number ( |
Frame | If the |
AntiAliasing | Whether to use high quality rotations when creating the graphic. Default is |
AutoBuffer | Whether to automatically increase the image size to accommodate rotated corners. Will create frames that are 150% larger on each axis than the original frame or graphic. |
Key | Optional, set this parameter if you're loading |
Returns:
This FlxSprite instance (nice for chaining stuff together, if you're into that).
loadSparrow(key:String):FunkinSprite
Polymod HScriptedClass override of loadSparrow.
Load an animated texture (Sparrow atlas spritesheet) as the sprite's texture.
Parameters:
key | The key of the texture to load. |
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Returns:
This sprite, for chaining.
loadTexture(key:String):FunkinSprite
Polymod HScriptedClass override of loadTexture.
Load a static image as the sprite's texture.
Parameters:
key | The key of the texture to load. |
|---|
Returns:
This sprite, for chaining.
loadTextureAsync(key:String, fade:Bool = false):Void
Polymod HScriptedClass override of loadTextureAsync.
loadTextureAtlas(key:Null<String>, ?assetLibrary:String, ?settings:AtlasSpriteSettings):FunkinSprite
Polymod HScriptedClass override of loadTextureAtlas.
Loads an Adobe Animate texture atlas as the sprite's texture.
Parameters:
key | The key of the texture to load. |
|---|---|
settings | Additional settings for loading the atlas. |
Returns:
This sprite, for chaining.
loadTextureBase(input:TextureBase):Null<FunkinSprite>
Polymod HScriptedClass override of loadTextureBase.
Apply an OpenFL TextureBase to this sprite.
Parameters:
input | The OpenFL |
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Returns:
This sprite, for chaining
makeGraphic(width:Int, height:Int, color:FlxColor = -1, unique:Bool = false, ?key:String):FlxSprite
Polymod HScriptedClass override of makeGraphic.
This function creates a flat colored rectangular image dynamically.
HaxeFlixel's graphic caching system keeps track of loaded image data. When you make an identical copy of a previously used image, by default HaxeFlixel copies the previous reference onto the pixels field instead of creating another copy of the image data, to save memory.
NOTE: This method updates hitbox size and frame size.
Parameters:
Width | The width of the sprite you want to generate. |
|---|---|
Height | The height of the sprite you want to generate. |
Color | Specifies the color of the generated block (ARGB format). |
Unique | Whether the graphic should be a unique instance in the graphics cache. Default is |
Key | An optional |
Returns:
This FlxSprite instance (nice for chaining stuff together, if you're into that).
makeSolidColor(width:Int, height:Int, color:FlxColor = -1):FunkinSprite
Polymod HScriptedClass override of makeSolidColor.
Acts similarly to makeGraphic, but with improved memory usage,
at the expense of not being able to paint onto the resulting sprite.
Parameters:
width | The target width of the sprite. |
|---|---|
height | The target height of the sprite. |
color | The color to fill the sprite with. |
Returns:
This sprite, for chaining.
onAdd(event:ScriptEvent):Void
Polymod HScriptedClass override of onAdd.
Called when this prop is added to the stage.
Parameters:
null | event |
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onCountdownStart(event:CountdownScriptEvent):Void
Polymod HScriptedClass override of onCountdownStart.
onNoteGhostMiss(event:GhostMissNoteScriptEvent):Void
Polymod HScriptedClass override of onNoteGhostMiss.
Every time a wrong key is pressed, play the miss animation if we are Boyfriend.
onNoteHit(event:HitNoteScriptEvent):Void
Polymod HScriptedClass override of onNoteHit.
Every time a note is hit, check if the note is from the same strumline. If it is, then play the sing animation.
onNoteMiss(event:NoteScriptEvent):Void
Polymod HScriptedClass override of onNoteMiss.
Every time a note is missed, check if the note is from the same strumline. If it is, then play the sing animation.
onStepHit(event:SongTimeScriptEvent):Void
Polymod HScriptedClass override of onStepHit.
Called once every step of the song.
overlaps(objectOrGroup:FlxBasic, inScreenSpace:Bool = false, ?camera:FlxCamera):Bool
Polymod HScriptedClass override of overlaps.
Checks to see if some FlxObject overlaps this FlxObject or FlxGroup.
If the group has a LOT of things in it, it might be faster to use FlxG.overlap().
WARNING: Currently tilemaps do NOT support screen space overlap checks!
Parameters:
objectOrGroup | The object or group being tested. |
|---|---|
inScreenSpace | Whether to take scroll factors into account when checking for overlap.
Default is |
camera | The desired "screen" space. If |
Returns:
Whether or not the two objects overlap.
overlapsAt(x:Float, y:Float, objectOrGroup:FlxBasic, inScreenSpace:Bool = false, ?camera:FlxCamera):Bool
Polymod HScriptedClass override of overlapsAt.
Checks to see if this FlxObject were located at the given position,
would it overlap the FlxObject or FlxGroup?
This is distinct from overlapsPoint(), which just checks that point,
rather than taking the object's size into account.
WARNING: Currently tilemaps do NOT support screen space overlap checks!
Parameters:
x | The X position you want to check. Pretends this object (the caller, not the parameter) is located here. |
|---|---|
y | The Y position you want to check. Pretends this object (the caller, not the parameter) is located here. |
objectOrGroup | The object or group being tested. |
inScreenSpace | Whether to take scroll factors into account when checking for overlap.
Default is |
camera | The desired "screen" space. If |
Returns:
Whether or not the two objects overlap.
overlapsPoint(point:FlxPoint, inScreenSpace:Bool = false, ?camera:FlxCamera):Bool
Polymod HScriptedClass override of overlapsPoint.
Checks to see if a point in 2D world space overlaps this FlxObject.
Parameters:
point | The point in world space you want to check. |
|---|---|
inScreenSpace | Whether to take scroll factors into account when checking for overlap. |
camera | The desired "screen" space. If |
Returns:
Whether or not the point overlaps this object.
pixelsOverlapPoint(worldPoint:FlxPoint, alphaTolerance:Int = 255, ?camera:FlxCamera):Bool
Polymod HScriptedClass override of pixelsOverlapPoint.
Checks to see if a point in 2D world space overlaps this FlxSprite object's
current displayed pixels. This check is ALWAYS made in screen space, and
factors in scale, angle, offset, origin, and scrollFactor.
Parameters:
worldPoint | point in world space you want to check. |
|---|---|
alphaTolerance | Used to determine what counts as solid. |
camera | The desired "screen" space. If |
Returns:
Whether or not the point overlaps this object.
playAnimation(name:String, restart:Bool = false, ignoreOther:Bool = false, reversed:Bool = false):Void
Polymod HScriptedClass override of playAnimation.
playSingAnimation(dir:NoteDirection, miss:Bool = false, suffix:String = ""):Void
Polymod HScriptedClass override of playSingAnimation.
Play the appropriate singing animation, for the given note direction.
Parameters:
dir | The direction of the note. |
|---|---|
miss | If true, play the miss animation instead of the sing animation. |
suffix | A suffix to append to the animation name, like |
replaceColor(Color:FlxColor, NewColor:FlxColor, FetchPositions:Bool = false):Array<FlxPoint>
Polymod HScriptedClass override of replaceColor.
Replaces all pixels with specified Color with NewColor pixels.
WARNING: very expensive (especially on big graphics) as it iterates over every single pixel.
Parameters:
Color | Color to replace |
|---|---|
NewColor | New color |
FetchPositions | Whether we need to store positions of pixels which colors were replaced. |
Returns:
Array with replaced pixels positions
replaceSymbolGraphic(symbol:String, ?graphic:FlxGraphicAsset, adjustScale:Bool = true):Void
Polymod HScriptedClass override of replaceSymbolGraphic.
Replaces the graphic of a symbol in the atlas.
Parameters:
symbol | The symbol to replace. |
|---|---|
graphic | The new graphic to use. |
adjustScale | Whether to adjust the scale of new frame to match the old one. |
reset(x:Float, y:Float):Void
Polymod HScriptedClass override of reset.
Handy function for reviving game objects. Resets their existence flags and position.
Parameters:
x | The new X position of this object. |
|---|---|
y | The new Y position of this object. |
resetCharacter(resetCamera:Bool = true):Void
Polymod HScriptedClass override of resetCharacter.
Reset the character so it can be used at the start of the level. Call this when restarting the level.
resetPosition():Void
Polymod HScriptedClass override of resetPosition.
If this Bopper was defined by the stage, return the prop to its original position.
revive():Void
Polymod HScriptedClass override of revive.
Handy function for bringing game objects "back to life". Just sets alive and exists back to true.
In practice, this function is most often called by FlxObject#reset().
scaleElement(element:Element, scale:Float, positionOffset:Float = 0, scaleEverything:Bool = false):Void
Polymod HScriptedClass override of scaleElement.
Scales an element by a certain multiplier.
Parameters:
element | The element to scale. |
|---|---|
scale | The scale multiplier. |
positionOffset | The offset to apply to |
scriptCall(funcName:String, ?funcArgs:Array<Dynamic>):Dynamic
Calls a function of the scripted class with the given name and arguments.
scriptSet(varName:String, ?varValue:Dynamic):Dynamic
Directly modifies the value of a local variable of a scripted class.
setAnimationOffsets(name:String, xOffset:Float, yOffset:Float):Void
Polymod HScriptedClass override of setAnimationOffsets.
setColorTransform(redMultiplier:Float = 1.0, greenMultiplier:Float = 1.0, blueMultiplier:Float = 1.0, alphaMultiplier:Float = 1.0, redOffset:Float = 0.0, greenOffset:Float = 0.0, blueOffset:Float = 0.0, alphaOffset:Float = 0.0):Void
Polymod HScriptedClass override of setColorTransform.
Sets the sprite's color transformation with control over color offsets.
With FlxG.renderTile, offsets are only supported on OpenFL Next version 3.6.0 or higher.
Parameters:
redMultiplier | The value for the red multiplier, in the range from |
|---|---|
greenMultiplier | The value for the green multiplier, in the range from |
blueMultiplier | The value for the blue multiplier, in the range from |
alphaMultiplier | The value for the alpha transparency multiplier, in the range from |
redOffset | The offset value for the red color channel, in the range from |
greenOffset | The offset value for the green color channel, in the range from |
blueOffset | The offset for the blue color channel value, in the range from |
alphaOffset | The offset for alpha transparency channel value, in the range from |
setFrames(Frames:FlxFramesCollection, saveAnimations:Bool = true):FlxSprite
Polymod HScriptedClass override of setFrames.
Sets frames and allows you to save animations in sprite's animation controller
Parameters:
Frames | Frames collection to set for this sprite. |
|---|---|
saveAnimations | Whether to save animations in animation controller or not. |
Returns:
This sprite with loaded frames
setGraphicSize(width:Float = 0.0, height:Float = 0.0):Void
Polymod HScriptedClass override of setGraphicSize.
Helper function to set the graphic's dimensions by using scale, allowing you to keep the current aspect ratio
should one of the numbers be <= 0. It might make sense to call updateHitbox() afterwards!
Parameters:
width | How wide the graphic should be. If |
|---|---|
height | How high the graphic should be. If |
setPosition(x:Float = 0.0, y:Float = 0.0):Void
Polymod HScriptedClass override of setPosition.
Helper function to set the coordinates of this object. Handy since it only requires one line of code.
Parameters:
x | The new x position |
|---|---|
y | The new y position |
setScale(scale:Null<Float>):Void
Polymod HScriptedClass override of setScale.
Set the character's sprite scale to the appropriate value.
Parameters:
scale | The desired scale. |
|---|
setSize(width:Float, height:Float):Void
Polymod HScriptedClass override of setSize.
Shortcut for setting both width and Height.
Parameters:
width | The new hitbox width. |
|---|---|
height | The new hitbox height. |
stamp(Brush:FlxSprite, X:Int = 0, Y:Int = 0):Void
Polymod HScriptedClass override of stamp.
Stamps / draws another FlxSprite onto this FlxSprite.
This function is NOT intended to replace draw()!
Parameters:
Brush | The sprite you want to use as a brush or stamp or pen or whatever. |
|---|---|
X | The X coordinate of the brush's top left corner on this sprite. |
Y | They Y coordinate of the brush's top left corner on this sprite. |
transformScreenToPixels(screenPoint:FlxPoint, ?camera:FlxCamera, ?result:FlxPoint):FlxPoint
Polymod HScriptedClass override of transformScreenToPixels.
Converts the point from screen coordinates to this sprite's pixel coordinates where (0,0)
is the top left of the graphic.
Factors in scale, angle, offset, origin, and scrollFactor.
Parameters:
screenPoint | The screen coordinates |
|---|---|
camera | The desired "screen" space. If |
result | Optional arg for the returning point |
transformWorldToPixels(worldPoint:FlxPoint, ?camera:FlxCamera, ?result:FlxPoint):FlxPoint
Polymod HScriptedClass override of transformWorldToPixels.
Converts the point from world coordinates to this sprite's pixel coordinates where (0,0)
is the top left of the graphic.
Factors in scale, angle, offset, origin, and scrollFactor.
Parameters:
worldPoint | The world coordinates |
|---|---|
camera | The camera, used for |
result | Optional arg for the returning point |
transformWorldToPixelsSimple(worldPoint:FlxPoint, ?result:FlxPoint):FlxPoint
Polymod HScriptedClass override of transformWorldToPixelsSimple.
Converts the point from world coordinates to this sprite's pixel coordinates where (0,0)
is the top left of the graphic. Same as worldToPixels but never uses a camera,
therefore scrollFactor is ignored
Parameters:
worldPoint | The world coordinates. |
|---|---|
result | Optional arg for the returning point |
updateHitbox():Void
Polymod HScriptedClass override of updateHitbox.
Updates the sprite's hitbox (width, height, offset) according to the current scale.
Also calls centerOrigin().