Friday Night Funkin' Cookbook

json

Overview of Friday Night Funkin' json articles.

  • Jun 17, 2025 Introduction /

     beginner introduction stage json

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥

  • Jun 17, 2025 Introduction /

     beginner introduction song json fnfc

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥

  • Jun 17, 2025 Introduction /

     beginner introduction json

    There will often be times where you want to modify the contents of an existing file. This is relatively straightforward for textures, but for data files, things get more complicated. You often don't want to replace the entire file, but instead just a smaller chunk, or even a single value. Thankfully, Polymod provides a function for doing this.‥

  • Jun 17, 2025 Introduction /

     beginner introduction character json

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥

  • Aug 20, 2025 Advanced /

     advanced hscript json cutscene

    This chapter will specifically walk through using scripted Songs to implement Dialogue Cutscenes into a mod, like those seen in Week 6.‥

  • Aug 23, 2025 Intermediate /

     intermediate ui json

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥

  • Jun 17, 2025 Intermediate /

     intermediate ui json

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥

  • Jun 17, 2025 Intermediate /

     intermediate character json

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥

  • Sep 07, 2025 Intermediate /

     intermediate ui json

    This chapter goes over adding custom freeplay styles, while also ensuring that they appear in the Freeplay State and telling the game when to use them for playable characters.‥

  • Jun 17, 2025 Intermediate /

     intermediate ui json

    This chapter will walk you through the process of creating a functioning, fully compatible Friday Night Funkin' mod, using the game's official systems for loading custom content and scripts. Once your mod is complete, you will be able to place it in the mods folder in your game install and use its content in-game without overriding the base game content and still maintain compatibility with other mods.‥