funkin.play.notes

Friday Night Funkin' API Reference

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notekind
notestyle
NoteDirection

The direction of a note. This has implicit casting set up, so you can use this as an integer.

NoteHoldCover

NoteSplash

NoteSprite

NoteStatus

An abstract that represents the note status for NoteVibrationsHandler.

NoteVibrationsHandler

Handles vibrations on note presses.

ScriptedStrumline

A script that can be tied to a Strumline. Create a scripted class that extends Strumline to use this.

Strumline

A group of sprites which handles the receptor, the note splashes, and the notes (with sustains) for a given player.

StrumlineNote

The actual receptor that you see on screen.

SustainTrail

This is based heavily on the FlxStrip class. It uses drawTriangles() to clip a sustain note trail at a certain time. The whole FlxGraphic is used as a texture map. See the NOTE_hold_assets.fla file for specifics on how it should be constructed.