funkin.play.cutscene.dialogue
Friday Night Funkin' API Reference
| .. | |
|---|---|
| Conversation | A high-level handler for dialogue. |
| ConversationState | |
| DialogueBox | |
| FunkinTypeText | An FlxTypeText that better accounts for text-wrapping, by overriding the functions of insertBreakLines() to check the finished state. Also fixes a bug where empty strings would make the typing never 'finish'. |
| ScriptedConversation | A script that can be tied to a Conversation. Create a scripted class that extends Conversation to use this. This allows you to customize how a specific conversation appears and behaves. Someone clever could use this to add branching dialogue I think. |
| ScriptedDialogueBox | A script that can be tied to a DialogueBox. Create a scripted class that extends DialogueBox to use this. This allows you to customize how a specific dialogue box appears. |
| ScriptedSpeaker | A script that can be tied to a Speaker. Create a scripted class that extends Speaker to use this. This allows you to customize how a specific conversation speaker appears. |
| Speaker | The character sprite which displays during dialogue. |