funkin.play.cutscene.dialogue

Friday Night Funkin' API Reference

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Conversation

A high-level handler for dialogue.

ConversationState

DialogueBox

FunkinTypeText

An FlxTypeText that better accounts for text-wrapping, by overriding the functions of insertBreakLines() to check the finished state. Also fixes a bug where empty strings would make the typing never 'finish'.

ScriptedConversation

A script that can be tied to a Conversation. Create a scripted class that extends Conversation to use this. This allows you to customize how a specific conversation appears and behaves. Someone clever could use this to add branching dialogue I think.

ScriptedDialogueBox

A script that can be tied to a DialogueBox. Create a scripted class that extends DialogueBox to use this. This allows you to customize how a specific dialogue box appears.

ScriptedSpeaker

A script that can be tied to a Speaker. Create a scripted class that extends Speaker to use this. This allows you to customize how a specific conversation speaker appears.

Speaker

The character sprite which displays during dialogue.