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enum ConversationState
package funkin.play.cutscene.dialogue
import funkin.play.cutscene.dialogue.Conversation
Available on all platforms
Values
Start
State hasn't been initialized yet.
Opening
A dialog is animating. If the dialog is static, this may only last for one frame.
Speaking
Text is scrolling and audio is playing. Speaker portrait is probably animating too.
Idle
Text is done scrolling and game is waiting for user to open another dialog.
Ending
Fade out and leave conversation.