Static methods

@:value({ time : 2, transitionTex : "shaderTransitionStuff/coolDots" })staticcoolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2):Void

Perform an FlxG.switchState with a nice transition

Parameters:

state
transitionTex
null

time

Constructor

new(callback:() ‑> Void, ?logId:String)

Variables

@:value(0)read onlylength:Int = 0

logId:Null<String>

@:value(0)read onlynumRemaining:Int = 0

callback:() ‑> Void

Methods

@:value({ id : "untitled" })add(id:String = "untitled"):() ‑> Void

getFired():Array<String>

getUnfired():Array<() ‑> Void>