A set of parameters for transitioning to the FreeplayState from the ResultsState.

Fields

songId:String

* The song ID to play the animation on.

playRankAnim:Bool

* Whether or not to play the rank animation on returning to freeplay.

@:optionaloptionaloldRank:Null<ScoringRank>

* The previous rank the song hand, if any. Null if it had no score before.

newRank:ScoringRank

* The new rank the song has.

difficultyId:String

* The difficulty ID to play the animation on.