funkin.graphics.shaders
Friday Night Funkin' API Reference
| .. | |
|---|---|
| AdjustColorShader | |
| AngleMask | |
| BlendModeEffect | |
| BlendModeShader | |
| BlendModesShader | |
| BlueFade | |
| ColorSwap | |
| ColorSwapShader | |
| DropShadowShader | A shader that aims to *mostly recreate how Adobe Animate/Flash handles drop shadows, but its main use here is for rim lighting. |
| GaussianBlurShader | Note... not actually gaussian! |
| Grayscale | |
| HSVShader | |
| InverseDotsShader | Create a little dotting effect. |
| LeftMaskShader | |
| Light | |
| MosaicEffect | |
| MultiplyShader | |
| OverlayBlend | |
| PuddleShader | |
| PureColor | |
| RuntimeCustomBlendShader | |
| RuntimePostEffectShader | |
| RuntimeRainShader | |
| ScreenWipeShader | |
| SserafimShader | |
| StrokeShader | |
| TextureSwap | |
| TitleOutline | |
| WaveShader | |
| WiggleEffectRuntime | To use:
1. Create an instance of the class, specifying speed, frequency, and amplitude.
2. Call |
| WiggleEffectType |