Fields

@:optionaloptionalnoteStrumline:Null<NoteStyleAssetData<NoteStyleData_NoteStrumline>>

* The sprites for the strumline. * @default The sprites from the fallback note style.

@:optionaloptionalnoteSplash:Null<NoteStyleAssetData<NoteStyleData_NoteSplash>>

* The sprites for the note splashes.

@:optionaloptionalnote:Null<NoteStyleAssetData<NoteStyleData_Note>>

* The sprites for the notes. * @default The sprites from the fallback note style.

@:optionaloptionaljudgementSick:Null<NoteStyleAssetData<NoteStyleData_Judgement>>

* The SICK! judgement.

@:optionaloptionaljudgementShit:Null<NoteStyleAssetData<NoteStyleData_Judgement>>

* The SHIT! judgement.

@:optionaloptionaljudgementGood:Null<NoteStyleAssetData<NoteStyleData_Judgement>>

* The GOOD! judgement.

@:optionaloptionaljudgementBad:Null<NoteStyleAssetData<NoteStyleData_Judgement>>

* The BAD! judgement.

@:optionaloptionalholdNoteCover:Null<NoteStyleAssetData<NoteStyleData_HoldNoteCover>>

* The sprites for the hold note covers.

@:optionaloptionalholdNote:Null<NoteStyleAssetData<NoteStyleData_HoldNote>>

* The sprites for the hold notes. * @default The sprites from the fallback note style.

@:optionaloptionalcountdownTwo:Null<NoteStyleAssetData<NoteStyleData_Countdown>>

* The TWO sound and READY graphic.

@:optionaloptionalcountdownThree:Null<NoteStyleAssetData<NoteStyleData_Countdown>>

* The THREE sound (and an optional pre-READY graphic).

@:optionaloptionalcountdownOne:Null<NoteStyleAssetData<NoteStyleData_Countdown>>

* The ONE sound and SET graphic.

@:optionaloptionalcountdownGo:Null<NoteStyleAssetData<NoteStyleData_Countdown>>

* The GO sound and GO! graphic.