A type definition for a specific speaker in a conversation.
It includes things like what sprite to use and its available animations.
See also:
Fields
* Semantic version of the speaker data.
@:optional@:default(1.0)optionalscale:Null<Float>
* The scale to apply to the sprite.
@:optional@:default([0, 0])optionaloffsets:Null<Array<Float>>
* The offsets to apply to the sprite's position.
* A human-readable name for the speaker.
@:optional@:default(false)optionalisPixel:Null<Bool>
* Whether to disable anti-aliasing for the dialogue box sprite.
@:optional@:default(false)optionalflipY:Null<Bool>
* Whether the sprite should be flipped vertically.
@:optional@:default(false)optionalflipX:Null<Bool>
* Whether the sprite should be flipped horizontally.
* The path to the asset to use for the speaker's sprite.
* The available animations for the speaker.