Fields

@:optionaloptionalpreTransitionDelay:Null<Float>

* Impose a delay between when the character reaches `0` health and when the death animation plays. * @default 0.0

@:optionaloptionalcameraZoom:Null<Float>

* The amount to zoom the camera by while focusing on this character as they die. * Value is a multiplier of the default camera zoom for the stage. * @default 1.0

@:optionaloptionalcameraOffsets:Null<Array<Float>>

* The amount to offset the camera by while focusing on this character as they die. * Default value focuses on the character's graphic midpoint. * @default [0, 0]