Constructor

Variables

@:value(false)supportsMotion:Bool = false

@:value(false)supportsPointer:Bool = false

Methods

getID(rawID:TInputID):FlxGamepadInputID

Given a raw hardware code, return the "universal" ID

getRawID(ID:FlxGamepadInputID):TInputID

Given an ID, return the raw hardware code

isAxisFlipped(axisID:TInputID):Bool

Whether this axis needs to be flipped

isAxisForMotion(ID:TInputID):Bool